Shadow Warrior 2: Kody do gry

Startseite » Shadow Warrior 2: Kody do gry
10. lipca 2024
3 minutes
9

By Jhonny Gamer

Aby aktywować oszustwo konsoli gry, kliknij razem [Ctrl] + [~] (Tilda).
Oznaczenie A_ – Animacja |AI_ – Sztuczna inteligencja |D_ – debugowanie |E_ – redaktor (?) |G_ – rozgrywka |N_ – Sieć |P_ – Fizyka |PP_ – Post -Cutting |R_ – Rendering |S_ – dźwięk (?) |V_ – Recenzja (?) |W_ – Windows (?)

Podstawowe zespoły
D_enable_cheats_menu – aktywuj kody
D_enable_level_select – Wybór poziomu gry
g_infinite_ammo – kasety nie kończą się
P_slow_mo-Endless Slope
D_Autoaim – Autonuting
D_CAN_SKIP_CUSCENES_FIRST_TIME-to przekazaj wszystkie sceny KAT
D_CAN_SKIP_Dynamic_CutSCenes-pominąć wszystkie dynamiczne sceny kotów

a_atlas_enabled
A_constraints_enabled
A_CURVE_DEFAULT_SIZE
A_DANGLES
A_dangles_enabled
A_EVENTS_LOG
a_hud_loading_image_
A_hud_loading_image_arena_1_0_d
A_ik_enabled
A_LODS
a_lods_size_treshold
A_parent_skeleton_mapping
A_Show_Attachments
A_show_blendtre_events
A_Show_Envelopes
A_show_lods
A_Show_Lookat
A_Show_penetrations
A_Show_ragdolls
A_SHOW_SKELETONS
A_tpose
A_trajectory_correction

Sztuczna inteligencja
Ai_die
AI_DISPLACEMENT_DEBUG
Ai_finishgoal
Ai_info
Ai_lod
Ai_pose
AI_RANGES
AI_SET_INTERRUBLEBE
Ai_set_on_ground
AI_SETINTIRBLABLE
AI_SHOW_DEBUG_AWALESSESS
AI_SHOW_DEBUG_AWALESSE_STATE
ai_show_sensor
AI_Tickets
D_ai_squadinfo
d_animated_systems_disable
d_animatix
d_animatix_min_screen_size
D_ansel
d_auto_start_level
D_AUTO_START_LEVEL_WAIT_FOR_VIDEO
d_auto_start_menu
d_auto_start_menu_after_intro
d_autoaim
d_budgets
d_budgets_history
D_CAN_SKIP_CUSCENES_FIRST_TIME
D_CAN_SKIP_DYNAMIC_CUTSCENES
d_collect_ai_logs
d_debug_dialogs
D_decals
d_disable_chapters
d_disable_main_menu
D_DISABLE_RESOURCE_PRECACHE
d_disable_roll_when_immortal
d_disable_script_cache
d_disable_spawnpoints
d_dlcs_enabled
D_Draw_deCalmap
d_draw_entity_map
D_draw_menu_level
D_draw_tbn
D_enable_alienfx
D_enable_cheats_menu
D_enable_level_select
D_encounter
d_eneMies_name
D_eneMies_Quest
d_eneMies_xp
d_force_enable_heroic
D_Force_Renderer_Objects_Reload
D_frame_dlay
D_GEN_GRAPH_USING_JOBS
d_gen_imposster
d_gen_jumplinks_bulk_recheck_consistency
d_gen_jumplinks_using_jobs
d_gen_mopp_mt
d_gen_navmesh1_using_jobs
d_gen_navmesh2_using_jobs
D_GEN_NAVMESH_DURG_WARMUP
D_GEN_NAVMESHIO_USING_JOBS
D_Generate_Navi_After_Editor
D_load_utdated_navmes
D_loading
D_loc_force_condion
d_minimap_path
D_missing_res
D_mp_respawn_on_death_position
d_nav_mode
D_Occupied
D_OPtimize_navmesh_graph_using_jobs
D_physics
D_physics_collisions
D_physics_collisions_freq
D_physics_collisions_pin
d_remote_manager_autoconnect
d_res_load
d_reset_steam
d_save_navi
d_save_quest_progress
D_script_profile
D_scripts_load_only_used_templates
d_show_ai
d_show_asset_info
d_show_encounters_errors
d_show_eneMies_darkpower
d_show_explosions_range
d_show_hints
D_show_hitmaterils
d_show_layers_wip
d_show_plane
d_show_sp_ai_state
D_Show_SpGroupinfo
D_SKIP_ALL_CUTSCENES
d_spawnpoints_xp
D_toggle_prisec_weapon
D_tris_count_plaeables
D_TRIS_SHADOS_COUNT_PLACEABLES
D_UI
D_ui_forms
D_upgrade_price

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